Trigger Rally

Indie Thing: Trigger Rally

Say goodbye to meeting those deadlines, because a brand new issue of the Indie Thing series is finally here! This time around we bring you the surprisingly impressive browser game Trigger Rally, which runs entirely independent of any third-party plugins such as Adobe Flash and Microsoft Silverlight.

The original version of Trigger Rally is an open-source SourceForge project but the online version is the work of Zurich-based Jasmine Kent who goes under the Code Artemis moniker. To quote the Trigger Rally website, the original open-source code was ported to JavaScript and is now “running in the browser with WebGL graphics” completely natively. Performance does depend on your system and chosen browser, but from our testing the experience is fairly consistent when running the very latest versions of Chrome and Internet Explorer. Unfortunately, we found Firefox performance to be less than ideal, but that is of course no fault of the game itself.

Interview with the creator

I had the opportunity to probe creator Jasmine Kent’s mind on all things Trigger, gaining a little insight into both the game and her plans for the future of Code Artemis.

Q. How would you describe Trigger Rally, and what was your initial inspiration when creating it?

I’d describe Trigger as an arcade rally racer – I’ve tried to make it fun and challenging so that people want to come back to the game again. I guess it was inspired in part by classic games like Sega Rally and Colin McRae Rally, but really it’s a way of living out my dream of being a rally race driver!

Q. What was the overall goal of the project?

The goal was to make a fun rally game that can be played instantly on the Web without any downloads or plugins. It’s a game first and foremost, but has also been cited as an HTML5 showcase.

Q. What happens next?

More cars! And other kinds of vehicles. I recently even added a flying car, but it’s a work in progress. You can expect to see a big off-road truck in the game soon, and I hope that motorcycles will also make an appearance in the not-too-distant future. I will also try to port it to mobile devices.

Q. Where can we find your other projects, past and future?

I took the plunge to become an independent game developer six months ago, and so far I’ve been focusing on Trigger Rally. There’s some more background on the game here, and you can find other stuff on my LinkedIn page. You can follow my future progress on the Code Artemis site!

Final thoughts

Personally, being the retro maniac that I am, I’ll be sticking with Sega Rally for the Sega Saturn (and hopefully Xbox 360 soon, if all goes well) but Trigger Rally is certainly nothing short of impressive considering the technology, and with a little work I can see many hours of ruined productivity in the future of office workers everywhere.

Have a suggestion for a future Indie Thing? We’d love to hear from you!

Daniel Crocker

Daniel is the founder and head of development for the Nerdscoop website.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.